Hate the player
By Sarah Lidgus
At times, the visual pollution of daily life is overwhelming and
seemingly inescapable. The natural world is littered with artificial,
deliberate distractions that create underlying yet perpetual annoyances
and contribute to landscape sabotage. We commonly refer to this practice
as “advertising,” although it could also be referred to as a guerrilla
assault against the senses. A “guerrilla” is defined as a member of an
independent unit engaging in irregular warfare using tools of harassment
and sabotage; it therefore seems not only appropriate but justifiable to
call the endless miles of billboards lining public highways guerrilla
advertising. But what makes a good guerrilla?
All of the artists in Upper Playground’s new show entitled
“Playerhaters” can be considered guerrilla-cum-artists in one dimension
or another, whether through subject matter, process, or both. Ron
English, known for his renegade billboard “renovations,” uses one of the
most common advertisement strategies to promote his own agenda. Shepard
Fairey plasters cities worldwide with his stencils, stickers, and
posters. Both Richard Colman and DALEK started out using traditional
graffiti tools — spray cans and public walls — to get their message
across. Each of these artists took their work to the masses via the most
accessible and logical space: public streets.
Most of Ron English’s work has appeal reminiscent of the airbrush
booth at Great America, as if you could pick image number #45 off the
wall and have it stenciled onto a t-shirt or jean jacket. Remarkably,
however, English achieves the whimsical and somewhat trashy kitsch of
the airbrush with oil paints. His work juxtaposes 21st-century
icons like Marilyn Monroe, Peanuts, and KISS with 21st-century
big business like McDonalds and Disney, who have become icons in their
own rights. One of his most recognizable images is that of Marilyn
Monroe with two fleshy Mickey Mouse heads for breasts, with this show’s
incarnation entitled “Marilyn Does Disney.”
His most successful piece, however, and possibly the most successful
of the entire show is a painting called “The Hunchback of Public
Television.” It is a painting that mimics a Jeff Koons-type sculpture,
featuring a golden Teletubbie in 18th-century peasant
clothing on its knees and roped down to a wooden pedestal. It resembles
an awards statuette, although there is no public television
evening-with-the-stars awards show. Suggesting that the Teletubbies are
the money shot for today’s public television isn’t revolutionary, but
equating and reducing public television to the mentality of big business
is something new. Does every children’s show, including those on public
television, demand the production of action figures? The line between
infomercial and kid’s programming is more than blurry, and public
television is not immune to the marketing mentality.
The longevity of Shepard Fairey’s “ObeyGiant” campaign is just as
much a testament to the power of advertising and urban legend as it is
to the power of iconic imagery. When I was living in Chicago a few years
back, I started noticing huge prints of André the Giant’s head on the
corner of billboards and the sides of buildings. No one knew where they
had come from, or more important, what the hell they meant. This has
been part of Fairey’s game plan ever since he started making the
stickers a decade ago, plastering them around his own town: what started
out as a joke between him and his friends has become an all-out
underground urban phenomenon. The ObeyGiant manifesto explains, “Because
people are not used to seeing advertisements or propaganda for which the
product or motive is not obvious, frequent and novel encounters with the
sticker provoke thought and possible frustration, nevertheless
revitalizing the viewer’s perception to detail.” Ultimately, Fairey’s
work reduces and reveals the construct of iconography as simple
marketing strategy. And of course his mass-produced prints are available
for purchase at the gallery.
Graffiti artists, using covert tactics to dodge the law and gain as
much exposure as possible, are inherently guerrilla artists. Richard
Colman and DALEK have graffiti roots mixed into their fine arts approach
to painting. Their work is presented in the gallery’s alcove, weaving
and overlapping their paintings within the space, covering all three
walls. While this makes sense in that their cartoon-like painting styles
are very similar, some pieces are so much alike that their meshing makes
it difficult to distinguish one artist from the other. But Colman’s
small drawings provide relief from the salon-style barrage of cartoon
robots (DALEK calls his “Space Monkeys”); they depict a middle-aged guy
and his relationships with women, death, and his own thoughts. Although
these ideas seem strangely weighty for such simple, sketch-like
renderings, the very nature of Colman’s work strips away the bullshit
and exposes the vulnerability of his everyman character.
The tag line of Playerhaters is “Don’t hate the game — hate
the player.” While this catchy phrase has been overused by suburban
teens adopting a pseudo-pimp mentality, it seems entirely appropriate
for this show. The games of both advertising and art are played by
promoting through mass exposure, whether of an individual or a cause or
a company. The show recognizes these artists as players themselves,
subverting the game yet using the same playing field, asking whether the
crime lies more within the subversion or, more compellingly, within the
game itself.
Sarah Lidgus (sarahlidgus@hotmail.com)
is a freelance writer living in San Francisco.